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[Dr. DM] Encounters and Monsters: Two Great Features From D&D

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I don’t know if you’ve noticed by now, but I’m a little bit of a D&D fan.  I’ve had my gripes and groans about 4th edition as every Tang-swilling, Cheetos-munching, I’m-a-real-boy-dreaming super-nerd has.  Let’s be real: with each new system, people are going to have issues and problems with any and all aspects of the game and will finally admit, in the tangled throws of an exciting dungeon crawl, that, “Okay, this ONE feature of the game is kinda badass.  But don’t tell anyone, especially Ricky.  He’d kick my ass if he knew I was praising the game.”  Secretly, even Ricky, the stalwart, über-DM who considers anything after AD&D blasphemous to even speak of… even Ricky finds something to enjoy about the new system.  Chances are, he probably loves the whole system for each of its parts and cries each night alone in his basement/dungeon/rumpus room.  All seriousness aside — and the above scenarios are real, you know it’s true — 4th edition recently has released some great features for the game, and I thought I’d take some time during my normal article to highlight them.

1. D&D Encounters: Every Wednesday Night!

Do you find yourself a little bored at the end of Hump Day?  If so, head on over to your closest hobby or game store and hop into this sensation that’s taking off.  A little while ago, Wizards of the Coast announced D&D Encounters, one epic adventure per week for those willing to play.  The more you play, the more you solve, the more you win!  D&D provides your store with everything you need: the maps, tokens, and adventure module.  All you have to do is sign up and show up and be prepared for adventure.  THIS is the new feature about which I’m most happy — D&D is owned by Wizards of the Coast, which is a subsidiary of Hasbro, Inc., a GAME and TOY company.  What are they going to emphasize?  Playing together.  There has long been a barrier, I believe, between the elite denizens of tabletop enthusiasts and regular gamers who play their games on top of a table.  There is  — and may always be — a difference therein.  However, Wizards and D&D are really trying to make the game more accessible to those who, in the past, may have just looked past it because they felt intimidated (this is the truth, I believe, not that they find it dorky or geeky — everyone’s a geek about something).  Encounters is a great way to help bridge this gap; the company itself SENDS the modules and everything needed to the gaming store, the locus of interaction between peoples.  My insane schedule has precluded me from hopping on this gaming bandwagon as of yet, but I’m about to change that.  Currently, the Encounters game centers on Dark Sun, giving us all some sweet spoilers of the much-anticipated campaign setting due out this August.  So, hit up your local gaming store folks and jam into the sweet hours of the night with others who share your dedication to live gaming.

2. Monster Manual 3: Time to Piss Yourself

As if we DMs needed something else epic to throw at the players, here comes Monster Manual 3, sporting that loveliest of lovelies, the Spider Queen herself: Lolth.  Mmmm… she’s all kind of tasty… and deathly poisonous-y.  For reals*, though, this current iteration of the terror catalogue holds nothing but britches-soiling demon foes ready to rend every thing rendable from your face and/or soul.  So far, the covers have been graced by Orcus, Demogorgon, and Lolth; frankly, I’m most terrified of Lolth.  Orcus is effed all up in the face, and Demogorgon will slap you through demensions, yes, but Lolth… Lolth… TRANSFORMS INTO A SPIDER THE SIZE OF FIFTY-SEVEN ELEPHANTS.  The rest of the creatures within the manual also wax terrifyingly.  I think my favorite amendment to the D&D monster world is reflected in this following exchange between me and my buddy Derek, who plays a zealous Dragonborn paladin in my Monday night game:
Derek: Awww man, really?!  They made the Glutton Demon a minion!  That sucks.
Me: Hrm, possibly, but think about this.  What’s more terrifying?  One Glutton Demon (that used to be solo) or six of them with the same powers surrounding a larger demon?
Derek: …good point.
Also, what horrifically charged employee at Wizards of the Coast thought Beholders really needed a GHOST?!  Gah, as if they weren’t scary enough, now it’s like the aliens from Dead Space are starring in Paranormal Activity.  All terror aside, the MM3 is a great addition to your D&D library and will destroy your players’ hopes and dreams… just as the monsters always have and always will.  Seriously.  SPIDER.  FIFTY-SEVEN ELEPHANTS.
You’ve got yourself two great options to peruse, folks.  So get out to your local gaming stores and bookstores and revel in the glory that is a burgeoning great game.
*That’s right, I, an accomplished writer just used the phrase “For reals”; I can just smell that Pulitzer.

The post [Dr. DM] Encounters and Monsters: Two Great Features From D&D first appeared on Pixelated Geek.


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