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It's your game: This Particular DM's Manifesto

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Hey gang.  As I’m frantically cleaning, packing, and gathering equipment for PAX East, I had a thought for an article.  On that, please pardon the tardiness and slight brevity of the article; it’s getting crazy here down east before we head north.  Regardless, I wanted to talk about a common misconception when it comes to running an RPG.  And I say all of these words, keeping in mind that I’ve never really had this problem with any DM/GM/Storyteller.

However, I do believe that this problem does exist and even persists in a lot of gaming circles.  Everyone will often turn toward a power gamer as the problem in a campaign.  In other words, issues and problems in the campaign frequently are blamed on the players.  I’ll admit it: even I’ve had these inclinations.  However, this is not always the case; in fact, a troublesome DM can even be worse, as it is a fundamental issue from which all other issues can stem.  And all these problems come from one place: thinking that the campaign belongs to the DM.  It doesn’t.  It’s not the DM’s game.  After all is said and done, the game belongs to the players; the DM is there to facilitate this.

Read OnIt's your game: This Particular DM's Manifesto


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